Well, actually, I’m sitting at the moment…
The Homunculus game is cancelled. I only had an animation or two to go and I got a text about 4 or so days before deadline from my programmer telling me to stop. Maybe next year, Indiecade.
But I did get a lot of projects dropped in my lap, so I was pretty much over the disappointment by the next day. I’ve also been cranking on a long haul project I started last year. It was hard to do with a job and full time school running. I pray this summer will fare better for its production calendar.
Things of note that have happened:
1. Since I wrote my last blog post for my .com here, I found out my game, The Oil Blue, was featured in 250 Indie Games you Must Play by Mike Rose.
2. The Night of the Meteor game I did some art for was mentioned on indiegames.com as well as Kotaku!
3. I pledged money to the Indie Game Movie, which managed to get fully funded on Kickstarter in about 24 hours, which is ridiculous! (and awesome)
I also finished the full rewrite and reformatting of the “screenplay”/script of my graphic novel. I’ve given myself the green light to move into production. I’m painting little color keys of the (ungodly) amount of sets, character designs, and I should probably get around to making my own font sometime soon. The final draft clocks in at 540 pages. My resolve is to publish it digitally on the web. If I do the comic as a weekly installment, it’ll take me over 10 years to finish. So I’m going to push myself toward a bi-weekly format. I love my story, but I don’t want to pamper it for another 10 years. The thought of devoting a total of 15 years (about 5 were spent writing the story in my spare time) to it just makes me cringe. I still have to create the thing in my spare time (making enough to eat being slightly more important), so it’ll take a while longer to get off the ground. In the meanwhile, here are some concept paintings in various states of completion: